This is a recent (but abbreviated) interview with Brad Cummings from Shenandoah Studio, a local game company that focused on turn-based strategy games for the iPad.
So state your name for the record.
Alright, this is Bradley Cummings from Shenandoah Studio. And I give permission for this to be used.
And your position at Shenandoah Studio?
I work in marketing at Shenandoah Studio and also help out with some design right now.
How did you guys come up with the name Shenandoah?
Our boss actually…was married in the Shenandoah valley. And so, he decided to name it after that. The Shenandoah valley was also the scene a few crucial Civil War battles, which fits with our historical games, especially the Civil War game we are working on now. So it has that personal significance to the team.
That’s really cool. When was it formed by the way?
So I came on last year and the first game launched 6 months after I joined..so late 2012. But the company’s been stasis since about 2010 but things really get kicked off with our first launch at the end of 2012.
And your first launch was Battle of the Bulge?
Right. Battle of the Bulge.
And I guess you had started with the iPad? And later you had come out with Drive On Moscow. Then you came out with iPhone versions of them. So why the iPad?
So the iPad was the reason why we decided to found the company. Our CEO saw the launch and within just a week of that, he decided to quit his full-time job and start a company.
Oh really? What was his full-time job?
He was working in financial software doing design work there. But he actually grew up being a tester for a board game company called SPI and eventually an employee of that company. They were located in New York. He later worked for Victory Games which was a subsidiary of Avalon Hill which are famous for a lot of old school board games.
And so, he saw the iPad as a way to play those games in a much more accessible format with a lot of additions that you can have in video games that you just can’t have playing on the tabletop. That’s why really we focused on the iPad first. When you zoom out to view our map it fits perfectly on an iPad screen at a size we felt was comfortable for players.
Its kinda interesting. You such a high production value in a game
Thank you. Yeah, we have an amazing artist. His name is Pat Ward. He lives in the UK. So we’re all local except for Pat. He does all the art.
So the game was design to fit on one screen. You can zoom in if you want to but you can kinda comfortable from this level. That was one of our main goal for this game.
This is part 1 of a 3-part interview. Expect the next one to come very soon.
To learn more about Shenandoah Studio, check out their website.
download their game direct from the App Store:
Since the interview, Shenandoah Studio is very close to coming out with a new game called Desert Fox. Check it out:
If you would like to do an interview with us, please contact Kotaro Fujita at kotarofujita @ gmail dot com.