Google’s Design Doc

A well laid out set of documentations on Google’s Design principles for its products. Worth reviewing to make sure you keep up-to-date with other platform’s design languages along with “borrow” the good stuff for your own products.

Especially relevant for cross platform work.

Google’s Design Doc

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Secrets of Swift’s Speed

Summary of the Q&A:

“Since the introduction of Swift, speed has been a key selling point. Indeed, it’s right in the name of the language. It’s said to be faster than dynamic languages like Python or JavaScript, potentially faster than Objective-C, and even claimed to be faster than C for certain cases. But how exactly does it do it?”

Secrets of Swift’s Speed

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App: The Human Story

An interesting Kickerstarter about Apps and their place in our world and culture.

“App creation has become the new art form for our generation. This is the story of the cultural phenomenon that touches all our lives.”

App: The Human Story

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Swift and Easy

Our very own Curtis Herbert:

“Swift feels very modern and is pleasant to read, especially compared to life with brackets in ObjC. There is a big difference between easy to read and easy to use, though, which is a claim I hear many making about Swift since WWDC.”

Swift and Easy

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Parenthood

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This local Thiel Fellow was Airbnb’s youngest employee last summer

A nice article for our very own, Conrad Kramer. Good luck on your venture at Thiel Fellow! We expect a talk about it in the near future along with a show-and-tell about your new project ;-)

This local Thiel Fellow was Airbnb’s youngest employee last summer

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Healthy Skepticism – My Critique of HealthKit as Both iOS Dev and Registered Nurse

Jared Sinclair is a registered nurse turned iOS developer. He provides a unique perspective about healthcare and what HealthKit means to them.

Having worked in the healthcare industry as a developer, I can empathize a lot of his point of view. Healthcare is horribly backwards and in desperate need of disruption. Problem is the entrenched parties have their claws deep in the system and have no intentions of letting up.

Healthy Skepticism – My Critique of HealthKit as Both iOS Dev and Registered Nurse

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PhillyCocoa’s 360|iDev Contest

Win a one of two free tickets to the 360|iDev conference being held August 24-27, 2014 in Denver, CO.

Contest Info and Entry Form

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Interview: Brad Cummings from Shenandoah Studio, Part 1

Shenanadoah Studio

This is a recent (but abbreviated) interview with Brad Cummings from Shenandoah Studio, a local game company that focused on turn-based strategy games for the iPad.

Brad Cummings

So state your name for the record.

Alright, this is Bradley Cummings from Shenandoah Studio. And I give permission for this to be used. :-)

And your position at Shenandoah Studio?

I work in marketing at Shenandoah Studio and also help out with some design right now.

How did you guys come up with the name Shenandoah?

Our boss actually…was married in the Shenandoah valley. And so, he decided to name it after that. The Shenandoah valley was also the scene a few crucial Civil War battles, which fits with our historical games, especially the Civil War game we are working on now. So it has that personal significance to the team.

That’s really cool. When was it formed by the way?

So I came on last year and the first game launched 6 months after I joined..so late 2012. But the company’s been stasis since about 2010 but things really get kicked off with our first launch at the end of 2012.

And your first launch was Battle of the Bulge?

Right. Battle of the Bulge.

And I guess you had started with the iPad? And later you had come out with Drive On Moscow. Then you came out with iPhone versions of them. So why the iPad?

So the iPad was the reason why we decided to found the company. Our CEO saw the launch and within just a week of that, he decided to quit his full-time job and start a company.

Oh really? What was his full-time job?

He was working in financial software doing design work there. But he actually grew up being a tester for a board game company called SPI and eventually an employee of that company. They were located in New York. He later worked for Victory Games which was a subsidiary of Avalon Hill which are famous for a lot of old school board games.

And so, he saw the iPad as a way to play those games in a much more accessible format with a lot of additions that you can have in video games that you just can’t have playing on the tabletop. That’s why really we focused on the iPad first. When you zoom out to view our map it fits perfectly on an iPad screen at a size we felt was comfortable for players.

Its kinda interesting. You such a high production value in a game

Thank you. Yeah, we have an amazing artist. His name is Pat Ward. He lives in the UK. So we’re all local except for Pat. He does all the art.

So the game was design to fit on one screen. You can zoom in if you want to but you can kinda comfortable from this level. That was one of our main goal for this game.

This is part 1 of a 3-part interview. Expect the next one to come very soon.

To learn more about Shenandoah Studio, check out their website.

Shenandoah Studio

download their game direct from the App Store:

Shenandoah Studio

Since the interview, Shenandoah Studio is very close to coming out with a new game called Desert Fox. Check it out:

Desert Fox

If you would like to do an interview with us, please contact Kotaro Fujita at kotarofujita @ gmail dot com.

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Inside Metal: How Apple plans to unlock the secret graphics performance of the A7 chip

A high level look at the Metal framework and new shader language.

Inside Metal: How Apple plans to unlock the secret graphics performance of the A7 chip

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