#21: A-Hole Mode
This week, Kotaro’s struggles with UI block leads into a discussion about the primary views that need to be updated, some priorities for the UX, and because this is a side project, we dream big about extra features before we’ve even gotten the core done, including A-Hole mode, the perfect way to motivate yourself when positive reinforcement fails. Considering our slow progress, maybe we should implement that feature first!
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